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*020 $a978-17-8607-452-2$qheftet
*0243 $a9781786074522
*035 $a(NO-LaBS)12396728(bibid)
*035 $a(NO-OsBAS)150339548
*040 $bnor
*090 $dSEG$c82
*1001 $aSegel, Jason$_32062400
*24510$aOtherearth$cJason Segel, Kirsten Miller
*260 $aLondon$bRock the Boat$c[2018]
*300 $a310 sider$c20 cm
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*385 $mAldersgruppe$a13-15 år$0https://schema.nb.no/Bibliographic/Values/TG1005$2nortarget
*4901 $aLast reality$v2
*5208 $aSimon saved his best friend, Kat, from the clutches of the Company and their high-tech VR gaming experience, Otherworld. But it was at a steep price. Now he, Kat, and their friend Busara are on the run. They know too much. About the Company's dark secrets. About the real-life consequences of playing Otherworld. And about Kat's stepfather's involvement in everything. The group is headed to New Mexico to find Simon's old roommate, who is a tech genius and possibly the only person who can help them reveal the truth about the Company before it's too late and the line between what's real and what's fantasy is erased forever.
*5218 $aPasser for 12-16 år
*655 7$aRoman$9nor$2norvok$_27446100
*655 7$aRomanar$9nno$2Bokbasen AS$_30165000
*655 7$aRomaner$9nob$2Bokbasen AS$_30171800
*655 7$aScience fiction$9nno$2Bokbasen AS$_31825400
*655 7$aScience fiction$9nob$2Bokbasen AS$_30162200
*7001 $aMiller, Kirsten$eforfatter$4aut$8f$_29852500
*830 0$aLast reality$v2$_32062500
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^